![]() Most importantly, it’s easy for musicians to use - simply select the hardware synth from the drop-down HW menu and Omnisphere is now linked to that hardware synth! This new system allows us to enable sophisticated interactions from a single touch of a knob, including the ability for Omnisphere to automatically switch interface pages, recall entire FX racks, assign multiple scaled parameters and even instantly create complex modulation matrix routings on-the-fly! This new development system also allows us to add new profiles for new hardware synths in the future. Under the hood, our development team has carefully designed unique “Hardware Profiles” for each supported hardware synthesizer, making the special features of that synthesizer work seamlessly with Omnisphere by translating MIDI messages from the hardware into satisfying sonic results in Omnisphere. On the technical side, the new Hardware Synth Integration feature in version 2.5 goes far beyond the typical “MIDI Learn” approaches that most software synthesizers employ. The supported hardware synths cover a wide range of types and price ranges for different types of users. The initial release officially supports over 30 popular hardware synthesizers from Moog®, Dave Smith Instruments®, Roland®, Korg®, Novation®, Nord, Access, Studiologic, Sequential® and more to come. This remarkable innovation bridges the physical experience gap between software and hardware, giving users intuitive control of Omnisphere by using the familiar layout of their supported hardware synth. Simply put, this ground-breaking new feature makes using Omnisphere feel just like using a hardware synth! The extensive new FREE update also features a newly announced hi-resolution interface, support for Windows Multitouch, new Granular Synthesis capabilities and a stunning new sound library of over 1000 brand new sounds, bringing the total number of included sounds to over 14,000. With the new version 2.5, Omnisphere becomes the first software synth in the world to offer a Hardware Synth Integration feature, which transforms over 30 well-known hardware synthesizers into extensive hands-on controllers that unlock Omnisphere’s newly expanded synthesis capabilities. NOTE: Although version 1.5 of Omnisphere doesn’t currently support user importing of samples, it’s a very popular request and we certainly wouldn't rule that out as a new feature for Omnisphere’s future.We are happy to announce the release of a major update of our flagship software synthesizer, Omnisphere®. Sure you stay up to date with the “ Check for Updates” feature. Spectrasonics to expand Omnisphere with new Soundsources in the future as well.Ĭonstantly improving and adding to the Factory Soundsource Library, so make Psychoacoustic samples, morphing textures, and a best-of selection from ourĪward-winning sample libraries. The FactoryĬore Library covers a wide spectrum of sounds, from simple raw waveforms to Specifically designed to work well with the STEAM engine synthesis. Library of Omnisphere is over 42Gb and includes over 2700 Soundsources Omnisphere is an incredibly deep synthesizer with a massive Core Library that will The concept of Omnisphere is completely different than a typical sampler. Patch you like and have thousands of variations simply by changing the This is extremely useful, because you can take any You can load a new Soundsource into a Layer, without changing any of the Include envelopes, filters, LFOs, FX or any modulation settings. Velocity, zones, and loop points – but also Soundsource images, notes and Omnisphere are similar to using “programs” in a sampler, but there are some keyĬontains not only all of the raw samples, mapping information, such as pitch, Streaming allows for the samples to buffer off of theĬomputer’s hard drive in realtime, instead of all of the samples having to be Since the STEAM Engine includes “streaming” technology to allow for playback of Library Soundsources vary dramatically in size - from a few kilobytes to nearlyĪ gigabyte each! Each Soundsource was carefully prepared and optimized by theĬomplex Soundsources take a longer to load, but still load relatively quickly, Sampled, velocity-switched multi-samples – like you’d find in a modern Single sample stretched across the keyboard range or as complex as hundreds of chromatically On a ‘map’ of audio samples stored in the Core Library of Omnisphere in They are accessed by selecting Sample Mode in the Oscillator. ![]() Allow Omnisphere’s synthesis to begin with sampled sounds instead of DSP
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